This time around I used Mudbox to create my normal and ambient occlusion maps. It was very easy to figure out how to generate the maps compared to Maya. Renders were done in Marmoset.
Tuesday, March 22, 2011
Friday, March 18, 2011
Gopher WIP 2
Have been working on laying out UVs as I build the model. Building it with the intention of going back and animating as I learn about rigging/animating.
Monday, March 14, 2011
Thursday, March 3, 2011
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