Some silhouette sheets. It was different trying to focus on the silhouette instead of thinking immediately about facial features so I tried compositing shapes and letters.
Most of the silhouettes I fleshed I thought about ducks and dogs... or other domestic animals.
Thursday, April 28, 2011
Tuesday, April 26, 2011
Edge extruded base head
Modeled in Maya. The nose was troublesome; decided to delete it and redo it as it looked too flat in my first attempt.
Thursday, April 21, 2011
Face building WIP
The beginning of a base head mesh built by using edge extensions. It's more meticulous than using a smoothed cube, but I like the control I have in structuring the face and the fact that this is being built with proper edge loops in mind.
Monday, April 18, 2011
ZBrush sketch
Strangely, I had an easier time with ZBrush than Mudbox's interface. It probably has more to do with me becoming accustomed to using the pen tablet than anything else. It is strange zooming in and out, but that is all.
This sketch was based off of a piece of concept art I found from WoW Cataclysm.
This sketch was based off of a piece of concept art I found from WoW Cataclysm.
Monday, April 11, 2011
Base head from a cube
Made a simple base head from a cube in Maya. Time to experiment sculpting in Mudbox! The tablet interface will take some getting used to though.
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