Thursday, April 21, 2011

Face building WIP

The beginning of a base head mesh built by using edge extensions. It's more meticulous than using a smoothed cube, but I like the control I have in structuring the face and the fact that this is being built with proper edge loops in mind.

Monday, April 18, 2011

ZBrush sketch

Strangely, I had an easier time with ZBrush than Mudbox's interface. It probably has more to do with me becoming accustomed to using the pen tablet than anything else. It is strange zooming in and out, but that is all.



This sketch was based off of a piece of concept art I found from WoW Cataclysm.

Monday, April 11, 2011

Base head from a cube

Made a simple base head from a cube in Maya. Time to experiment sculpting in Mudbox! The tablet interface will take some getting used to though.

Tuesday, March 22, 2011

Gopher renders

This time around I used Mudbox to create my normal and ambient occlusion maps. It was very easy to figure out how to generate the maps compared to Maya. Renders were done in Marmoset.


Friday, March 18, 2011

Gopher WIP 2

Have been working on laying out UVs as I build the model. Building it with the intention of going back and animating as I learn about rigging/animating.

Monday, March 14, 2011

Gopher WIP

Work in progress based off of concept art from Halo Wars of "Gopher," an infantry support system.

Thursday, March 3, 2011

Updated sheet

Sheet with a cleaner ambient occlusion map and renders from Marmoset with varying settings.