Monday, January 23, 2012
Reference boards - dungeon and woodland themes
Thursday, January 19, 2012
Next project: Trufflehunter's Sett from Narnia
Gathering references for next project, creating the Trufflehunter's underground home from a concept art from The Crafting of Narnia.
Sunday, January 15, 2012
Thursday, January 12, 2012
Nenya Ring
While I was cleaning through some files, I found a model I had started on in tribute to the Nenya Ring from the Lord of the Ring universe. I've gotten better at 3D since then, so I'm going to finish it up.
Main reference for the ring
Screen capture of where I left off on the ring in ZBrush, though the ring was mostly made in Maya.
Thursday, November 10, 2011
Sneaking rake animation playblast
A quick playblast of an animation I am working on using the Norman rig.
Setting up a maquette
Setting up a maquette in ZBrush. Started off with ZSpheres, then converted to a polymesh and began tweaking it a bit more to a more female form.
Wednesday, October 26, 2011
Rigging with CAT in 3DS Max
Just starting to scratch the surface with 3DS Max, looking at rigging and animation with CAT (Character Animation Toolkit). The navigation takes getting used to; accustomed to Maya's interface. I love how Max crashes whenever you press a wrong button; it is like touching a hot stove. Eventually you learn not to press whatever incorrect button.
So I have the medic character from Team Fortress and using CAT, went about making a rig for him. On a more serious note, the system will mirror over multiple arms/legs/etc that is made as long as you have your rig sitting on the axis, which was nice.
So I have the medic character from Team Fortress and using CAT, went about making a rig for him. On a more serious note, the system will mirror over multiple arms/legs/etc that is made as long as you have your rig sitting on the axis, which was nice.
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