Wednesday, April 25, 2012

Zbrush low poly mesh objs

A few assets for a prototyping class: a tree, soda bottle, and... ice cube.

Wednesday, April 18, 2012

Honda Civic in a garage

Next project: model a Honda Civic and create an environment [garage] for it. Started with various reference boards.



Started working out the curves for the car with nurbs. Since I took a liking to the Nurbs-to-poly workflow with the Suzuki Burgman, will be applying the same methodology to the Honda Civic.

Thursday, February 23, 2012

Suzuki Burgman 500

Modeling a Suzuki Burgman 500. Tried out a few different ways to model the scooter, eventually using mostly bounded nurbs surfaces as a base.

Wednesday, February 15, 2012

Candyland assets wip

Wip of assets for a candyland-themed level. Getting my feet wet painting in Mudbox.


Saturday, February 4, 2012

Trufflehunter - trees topo wip

Decimated my tree sculpt and brought it into Topogun. The first tree has been a challenge to retop with the hard-to-reach geometry in the branches. I've found that I've had the best success by drawing lines or points and then bridging them together.