Last week I reopened the scene with the Suzuki Burgman scooter which I had been working on and decided to rework it. It is currently at a 10,733 faces, but it is a drop from the 11k-some model that I had prior, with more detail and less rampant topology. There are no textures at the moment; just dropped some basic shaders on there to get a feel for how it would look though.
A few of the compartments are designed so that they can be functional, if desired. If not, it could be a good place to look to make the vehicle a lower-polygon count.
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