Skeleton has been created and bound; next up--weight painting.
Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Wednesday, January 16, 2013
Tuesday, January 15, 2013
Friday, October 19, 2012
Building a female character
Here is a female character that I am working on in ZBrush and Maya. I made a base using Zspheres in ZBrush to sculpt on, then brought it over to Maya to work out the facial features. While I have not made many characters, I so far prefer this method to the box-building method I had used on other characters I've made.
The ears were kitbashed from a tutorial.
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