Tuesday, March 22, 2011

Gopher renders

This time around I used Mudbox to create my normal and ambient occlusion maps. It was very easy to figure out how to generate the maps compared to Maya. Renders were done in Marmoset.


Friday, March 18, 2011

Gopher WIP 2

Have been working on laying out UVs as I build the model. Building it with the intention of going back and animating as I learn about rigging/animating.

Monday, March 14, 2011

Gopher WIP

Work in progress based off of concept art from Halo Wars of "Gopher," an infantry support system.

Thursday, March 3, 2011

Updated sheet

Sheet with a cleaner ambient occlusion map and renders from Marmoset with varying settings.