Monday, January 30, 2012

Trufflehunter - assets wip

By now, all of the models should be modeled and UV'd... with the except for the trees. Here are a few screens of them compiled. 



Sunday, January 29, 2012

Trufflehunter - trees wip

I set aside the most time to model the trees since they are going to have the most detail and likewise, use a good chunk of my poly budget. Here are some screens of its progress.


Started out with Zspheres to get the overall shape of the tree. I liked how flexible the Zspheres are in setting up a base to work with.


Converted the adaptive skin to a mesh.


The subdivision 1 was too low to do much of anything; A lot of my sculpting was on level six. Changed the shader to suit "tree" a bit more than the default shader as I worked.


The other side of the tree. At first, was not going to put as much detail in it as the other side would not be as visible, but I probably will end up re-using a few of the trees because of time... so it will need to look good from all angles.

Friday, January 27, 2012

Trufflehunter - assets wip

Working on the assets in separate files and then importing them into a master file as they are completed. So far, have models for the tables, miscellaneous cups, stairs, and the chairs by the fireplace. Combined the UVs for some of the meshes onto one UV sheet. Currently at about 2600 polys.

Wednesday, January 25, 2012

Trufflehunter - white box layout

Just used basic polygon primitives to lay block out the relative scale and rough layout for the room to have a foundation to start working from. I've been given a 15,000 polygon budget for this project; take a guess where most of them will be going.


Thursday, January 19, 2012

Next project: Trufflehunter's Sett from Narnia

Gathering references for next project, creating the Trufflehunter's underground home from a concept art from The Crafting of Narnia.


Thursday, January 12, 2012

Nenya Ring

While I was cleaning through some files, I found a model I had started on in tribute to the Nenya Ring from the Lord of the Ring universe. I've gotten better at 3D since then, so I'm going to finish it up.

Main reference for the ring

Screen capture of where I left off on the ring in ZBrush, though the ring was mostly made in Maya.