Wednesday, October 26, 2011

Rigging with CAT in 3DS Max

Just starting to scratch the surface with 3DS Max, looking at rigging and animation with CAT (Character Animation Toolkit). The navigation takes getting used to; accustomed to Maya's interface. I love how Max crashes whenever you press a wrong button; it is like touching a hot stove. Eventually you learn not to press whatever incorrect button.

So I have the medic character from Team Fortress and using CAT, went about making a rig for him. On a more serious note, the system will mirror over multiple arms/legs/etc that is made as long as you have your rig sitting on the axis, which was nice.