Friday, October 19, 2012

Building a female character

Here is a female character that I am working on in ZBrush and Maya. I made a base using Zspheres in ZBrush to sculpt on, then brought it over to Maya to work out the facial features. While I have not made many characters, I so far prefer this method to the box-building method I had used on other characters I've made.



The ears were kitbashed from a tutorial.

Friday, October 12, 2012

Revisiting the Suzuki Burgman

Last week I reopened the scene with the Suzuki Burgman scooter which I had been working on and decided to rework it. It is currently at a 10,733 faces, but it is a drop from the 11k-some model that I had prior, with more detail and less rampant topology. There are no textures at the moment; just dropped some basic shaders on there to get a feel for how it would look though.




A few of the compartments are designed so that they can be functional, if desired. If not, it could be a good place to look to make the vehicle a lower-polygon count.