Wednesday, October 26, 2011

Rigging with CAT in 3DS Max

Just starting to scratch the surface with 3DS Max, looking at rigging and animation with CAT (Character Animation Toolkit). The navigation takes getting used to; accustomed to Maya's interface. I love how Max crashes whenever you press a wrong button; it is like touching a hot stove. Eventually you learn not to press whatever incorrect button.

So I have the medic character from Team Fortress and using CAT, went about making a rig for him. On a more serious note, the system will mirror over multiple arms/legs/etc that is made as long as you have your rig sitting on the axis, which was nice.


Monday, September 12, 2011

Background and Environment

All of the assets for the insane asylum environment. The wheelchair has been updated with an alpha map, but it still is not quite where I would have liked for the wheels.












Thursday, September 8, 2011

Wallpaper border

Made a wallpaper border for a children's room. The original image was slightly crooked and the color went through a gradient so a few areas had to be redrawn to make it tile properly.

Original image
Tileable image

Wednesday, August 24, 2011

Simple skydome

Looked at this video on how to make a simple skydome and brought it into UDK. CGTextures has a lot of good panorama images to choose from that will get the job done.


Friday, August 19, 2011

Various maps [part 1]

The models are starting to come together with all of the maps. Here are the first few:






Wednesday, August 3, 2011

Bookshelf meets UDK

Bookshelf UV'd and textured, check. Ready to drop in UDK.



Insane asylum assets in progress pt 2


 




 

 Models done. Next up: UVs and texturing.