Friday, October 19, 2012

Building a female character

Here is a female character that I am working on in ZBrush and Maya. I made a base using Zspheres in ZBrush to sculpt on, then brought it over to Maya to work out the facial features. While I have not made many characters, I so far prefer this method to the box-building method I had used on other characters I've made.



The ears were kitbashed from a tutorial.

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